“Art is not what you see, but what you make others see.” ― Edgar Degas
This is some but not all of the props I 3D modeled for my group final capstone project game: 'The Chopping Block'. (I was not responsible for texturing of any of the props and I did not UV them all. Also, props such as the paintings and soda cans were not done by me)
My final project presentation was done through a video, showing and explaining my virtual environment that I created using a combination of Maya Autodesk, Unity, Probuilder, and Substance Alchemist.
A collage of videos I screen recorded of my virtual environments through the semester. I posted them on my Instagram as a second place to submit my work. My lighting project (top left) was when I was first introduced to the lighting and override functionality of Unity. I created an environment lit by candle light and had a grainy like camera view to give it a spooky vibe.
The Greek environment (bottom left) was an early project where we began texturing and learned about Substance Alchemist and using layer masks in it.
Lastly, the top right was the most different since we designed an environment with an entirely different perspective, isometric, and it was also to teach us about modular sets. I chose to do a Japanese-themed temple, and reused shapes and models to create the environment. This was also an early project and we learned about texture atlas.
Working with modular sets to create environments using both Unity 3D (Probuilder) and Maya.
A scooter I modeled using Maya for my Vehicle Project for 3D modeling II. The goal was to recreate the vehicle in a unique style and make sure that it was a two seater. I took a scooter that was usually a one seater, gave it a eye-popping color pallet when texturing, and took inspiration from scooters, vespas, and cars.
A weapon that is both a flail and a light source. Taking inspiration from Sailor Moon and the mass amounts of morning star weapons and flails, it seems to fit the perfect balance of cute but deadly. This was made for a project in my 3D Modeling class.
I created a Terrain for my Level Design class and I created this track through a small village using URE4. There are some unknown graphical glitches with the textures, but majority of the level looks fine in the video presented under the map.
An animation reel of my best work from my Animation class.