Collaborated with partners by testing through quality assurance methods and ability to see and report bugs or defects
Analyzed problems and hypothesized solutions under pressure and make independent decisions.
Self-motivated when under pressure; works towards meeting deadlines
Experienced with Microsoft Teams and Google Hangouts
Experienced with graphic design using Adobe Photoshop
Familiar with Microsoft Word, Presentation, Excel, and Project (task and resource scheduling, basic project management)
Comfortable with technology and ability to adapt quickly to new skills
Strong verbal and written communications.
Highly flexible and willing to help in a variety of situations and able to adapt and empathize
EDUCATION Full-time student, pursuing an Associate in Arts in Simulation and Game Development (SGD) . Graduation planned May, 2021. Wake Technical Community College, Raleigh, NC
Quality Assurance, Documentation, Character Development, SGD Design II – Gained the fundamentals of how ideas for games are created, implemented, and they can be improved upon for the satisfaction of the player and game designer alike. Also cultivated the skills to document the development of games during pre-production, but also report bugs that were tested.
The 3D Animation and Level Design – Gained the creation of 3D characters and environments using Maya Autodesk and Unreal Engine 4 (UE4). Acquired skills in Modeling, Texturing, Rigging, some Blueprint scripts, Sculpting (with clay and UE4 modeling), and more.
Art for Games and Physiology/Kinesis - Gained knowledge of anatomy of how to draw people and other real-life objects using 2D art skills. Also using the anatomy to create people, creatures, and settings for games.
Associates in Arts, expected 5/2018 Johnston Community College, Smithfield, NC
Public Speaking – Gained confidence in presenting; ability to pace and speak clearly in presentations to groups.
Ethics – Learned how to respect the opinions of others as well as debating those opinions respectfully.
EXPERIENCE / SKILLS
Playtest, Ubisoft Montreal 2020
Participated virtually with Ubisoft Playtest management and attended meetings.
Played a Non-Disclosed game and reported fabrication that satisfied the player’s experience.
Tested different modes, Custom Mode and Quickplay, and formed a team with other testers to play them.
Recorded experience both good and bad through a survey at the end of the testing session.
Game Development Club, Wake Technical Community College 2018-Present
Leader and creator of a game concept, and organize meetings for the team to meet expectations for a final product.
Used Photoshop for the design of the characters as well as their animations.
Problem solve communication and task issues to make development run smoothly.
Designed concepts of potential assets, main character, enemies, bosses, and environments.
Engaged in competition for ECGC, beta testing for game developers to review.
Global Game Jam 2020, Warehouse District, Raleigh 1/31/2020-2/02/2020 Character Artist, Asset Artist, Concept Artist
Created 2D assets and characters for those assets through the game development process.
Made all character, weapon, and background concepts and designs using Photoshop.
Contributed to the story of the game and mechanics as part of the team.
Global Game Jam 2019, Fuquay Co-working, Fuquay-Varina, NC 1/25/2019-1/27/2019 Character Artist, Animator, Creative Writer, QA
Made a point-click game, contributed to making all character designs, animated one of the characters, and contributed to the story.
Worked on networking skills, developing contact in the local gaming industry.
Communicated and documented problems that arose from the game, until the finished product was ready to be published on the Global Game Jam website.
Collaborated closely with programmer and helped with the debugging and testing process.
Big Lots, Selma, NC 4/23/2019 – 8/3/2019 Store Associate/ Stocker
Organized products both in-store and in the stock room after placing them on corresponding carts from out of the delivery truck.
Effective salesperson when it came furniture and store sales.
Assisted co-workers when time allowed.
Provided customer service whether a cashier or floor associate and deliveries heavy items to their car if needed.
Persuaded and acknowledge deals and savings with furniture, as well as advertise company reward benefits.